Newsweek had the opportunity to interview Max Mraz of Moth Atlas to discuss the studio's latest release, Tombwater.
Newsweek chats with Genki Kawamura about turning the viral video game sensation into a tight, pulse-pounding cinematic ...
Alexandre Amancio, the creative director behind two Assassin's Creed titles, is now working on Nightholme, a horror extraction game.
Nvidia's latest DLSS update draws mixed reactions as developers question how AI influences visuals and creative control in ...
Fable is back, and back in a big way. Microsoft's reboot of Lionhead's much-loved fantasy role-playing series has had its moment in the Xbox Developer Direct showcase, leaving fans with plenty to chew ...
In the summer of 2012, ROUTINE was revealed at the largest video gaming convention in the world Gamescom, but after well over a decade later it has yet to make it into the hands of players. In the ...
What are you willing to sacrifice for the greater good of a nation, your heart or your religion? These conundrums are just a few of the many players will have to face in the Spanish-inspired horror ...
VGCartography is the creative outlet for developer Max Burnette, who's working to revive the ancient and forgotten art of ...
From confusing stats to microtransactions ruining game mechanics, these unfortunate additions are things game developers wish they could take back ...